The real cost of an AI-built app, from prompt to store (first 12 months)

Every cost line of an AI-built mobile app over its first year, from the tool subscription to store fees and commissions, with a 12-month total for four paths.

· last verified November 12, 2026

Key points

  • Before any tool, publishing on both stores costs $124 the first year: $99 for Apple, $25 once for Google.
  • Billed yearly, the first 12 months cost about $270 to $790 with an AI generator that publishes or a native no-code tool, and up to $1,275 if your path means buying a Mac.
  • The lines nobody adds up: credits that run out, a backend that pauses, store commissions and the yearly rebuilds Apple and Google require.

Building an app with AI costs little; publishing it and keeping it alive is where the bill sits. Over the first 12 months, billed yearly, count about $270 to $790 with an AI generator that publishes or a native no-code tool, Apple and Google fees included, and up to $1,275 if your path means buying a Mac. For a fitness app, published estimates for an agency-built first version start around $30,000.

Free stops at the store

Every tool lets you build for free. None lets you ship for free. Pierre-Laurent Medori, Head of Backend Engineering at GoodBarber, sums it up in a post signed on dev.to on September 1, 2026: you can build an app for free anywhere, and ship one for free nowhere. His comparison of free plans, with pricing pages checked on August 26, 2026, finds that none of the six free plans he compares publishes a native app to the App Store or Google Play.

The reason is structural: a published app has to be rebuilt every time Apple or Google raise their requirements, and its backend runs every day. Someone pays for that, and on a free plan it is usually you, in branding, limits or time.

The cost lines nobody adds up

Line What it costs (checked November 12, 2026) When it applies
Tool subscription $144 to $624 a year for an entry plan that publishes, billed yearly Always
Extra credits Lovable: $15 per 50 credits. Draftbit: from $5. Rork: top-ups cost more per credit than plan credits When the monthly allowance runs out
Backend and database Included at Bolt, Draftbit (Supabase built in) and Rork’s paid plans. Supabase Pro from $25/month if you outgrow its free plan When the tool doesn’t host it
Expo build Free: 15 iOS and 15 Android builds a month, low priority. Starter: $19/month plus usage, no yearly price shown React Native projects you publish yourself
Apple Developer Program $99 per membership year Any iPhone app
Google Play Console $25, once Any Android app
A Mac Mac mini from $899 (Apple US store) iOS builds you compile yourself, for example with Capacitor
Store commissions 15% in the small business programs, more above $1 million Digital sales inside the app
Submission help A service or a freelancer, optional If you don’t want to handle review yourself
Maintenance Your time, or a line in an agency quote Every year

Credits: what happens when they run out

This is the line that surprises people. At Lovable, when the workspace is out of credits, building stops, AI features in your published app stop working, and a Lovable Cloud backend pauses: the data is kept, but you can’t access or export it until you add credits. The pages keep serving. Credits on a yearly plan stay valid until one month after the year ends; top-ups last 12 months.

Elsewhere the rules differ. Bolt keeps unused tokens for up to two months on paid plans. Draftbit credits expire one year after they’re added, and you can also plug in your own Claude or ChatGPT subscription. Rork’s plan credits reset on your billing date. Rork describes its entry plan as suited to simple apps and prototypes.

A Mac, or not

Capacitor, the usual way to wrap a Lovable web app, needs macOS and Xcode to build the iOS version. Expo Build compiles iOS apps on Expo-hosted Macs, Rork compiles in the cloud, and native no-code tools build for you. If you don’t own a Mac, that choice is worth $899.

Store commissions

They only apply to digital sales: paid apps, in-app purchases and subscriptions. Apple requires another payment method for physical goods and services used outside the app.

  • Apple: 15% in the App Store Small Business Program, open to developers with up to $1 million in proceeds. Outside it, on a subscription, Apple keeps 30% during the subscriber’s first year, then 15%.
  • Google: in the US, UK and EEA since June 30, 2026 (Australia and Japan since September 30), 10% plus a 5% billing fee on your first $1 million of yearly earnings. Elsewhere, 15% on the first $1 million for developers in the 15% tier, 30% above, and 15% on subscriptions.

On a $10 monthly subscription, at 15% you keep $8.50.

Maintenance: the yearly rebuild

Since April 28, 2026, Apple requires apps uploaded to be built with the iOS 26 SDK. Since August 31, 2026, Google requires new apps and updates to target Android 16 (API 36), and raises the bar every year. With an AI generator or a web wrapper, each of those rebuilds is yours: new prompts, new credits, a new submission. On Google Play, a new personal account must also run a closed test with 12 testers for 14 days before the first release. Our guide on how to publish an AI-built app details the steps.

The 12-month total, per path

Assumptions: one app on both stores (iPhone only for Rork), individual developer accounts, the cheapest plan that publishes, billed yearly when the vendor offers it, no extra credits. Not included: taxes, commissions, domain name and your time. All prices are in US dollars. All checked on November 12, 2026.

Path Example setup Tool, first year Store fees First 12 months
(a) Web generator, you publish Bolt Pro + Expo free tier $216 (billed yearly) $124 $340
Lovable Pro + Capacitor $252 (billed yearly) $124 $376, or $1,275 with a Mac mini
(b) AI generator that publishes Draftbit Standard $144 (billed yearly), plus your AI subscription or credits $124 $268 and up
Rork Pro, iPhone only $240 ($20/month, no yearly price shown) $99 $339
Newly Apex, 100 credits a month $240 (billed yearly) $124 $364
(c) Native no-code tool FlutterFlow Basic $351 (billed yearly), backend separate $124 $475 and up
Thunkable Builder, 1 published app $444 ($37/month billed yearly) $124 $568
Adalo Builder, 2 published apps $624 (billed yearly) $124 $748
GoodBarber Premium $660 (billed yearly) $124 $784
(d) Agency or freelancer First version $30,000 to $50,000 $124 $30,124 and up, maintenance on top

In group (c), GoodBarber is the most expensive. It is also the only one that publishes its stack, native engines written in Swift and Kotlin, and includes the backend: FlutterFlow produces Flutter and leaves the backend to you, while Adalo and Thunkable don’t publish their stack. If an installable web version is enough for you, without going through the stores, GoodBarber’s Standard plan costs $360 a year ($30 a month), with no Apple or Google fees.

The agency range comes from Pierre-Laurent Medori’s reading of published estimates for a fitness app (September 25, 2026); a full-featured app runs from $75,000 to $600,000 in the same article.

What the totals don’t show: paths (a) and (b) are cheap in cash and expensive in time, since every store requirement lands on you. At GoodBarber, native iOS and Android apps start with the Premium plan. Hosting and the backend are included in the subscription, and GoodBarber takes no commission on the app’s sales (Apple’s and Google’s still apply to digital sales). As an option, the GoodBarber Takes Care service handles submission, for $50 for 5 credits. The source code, on the other hand, can’t be exported. FlutterFlow is cheaper and lets you download your code, but the backend is yours to run.

Our take

  • You’re testing an idea: stay on a free plan or a single month. Don’t pay for a year before you know the app will be used.
  • You want the cheapest real launch and you’re comfortable with a terminal: Bolt with Expo, or an AI generator that publishes such as Draftbit or Newly. Count $270 to $365 for the year, plus credits.
  • You have a Lovable web app and no Mac: the wrap costs you a Mac. Check first that the app does more than a website, or Apple may reject it, as we explain in why Apple rejects AI-built apps.
  • The app has to keep running without you: a native no-code tool costs more per year, $475 to $784 here, GoodBarber included. It builds for you, though you still republish the app every year. Our comparison of AI tools for mobile apps helps you pick one.
  • Your needs are truly specific: an agency, with a budget of $30,000 and up, plus maintenance.

FAQ

How much does it cost to build an app with AI?

Over the first 12 months, count about $270 to $790 with an AI generator or a native no-code tool, billed yearly, including $124 of Apple and Google fees. Add $899 for a Mac mini if your path needs a Mac you don't have, plus any extra credits. A first version built by an agency is closer to $30,000 to $50,000, according to published estimates.

Can I publish an app for free?

No. You can build and test for free with most tools, but none of the free plans in the comparison we cite publishes a native app to the stores, and Apple ($99 a year) and Google ($25 once) charge their own fees on top.

Do Apple and Google take a commission on my app?

Only on digital sales: paid apps, in-app purchases and subscriptions. Apple takes 15% if you qualify for its Small Business Program (up to $1 million in proceeds). Google takes 10% plus a 5% billing fee on your first $1 million of yearly earnings in the US, UK and EEA, and 15% elsewhere for developers in its 15% tier. Physical goods and services must be paid outside Apple's in-app purchase.

Sources (33)
  1. Pierre-Laurent Medori (GoodBarber): There is no free lunch, especially in app publishing (dev.to, Sept. 1, 2026)
  2. Pierre-Laurent Medori (GoodBarber): Can You Really Create an App for Free? (pricing checked Aug. 26, 2026)
  3. Pierre-Laurent Medori (GoodBarber): How much does a fitness app cost in 2026? (Sept. 25, 2026)
  4. Pierre-Laurent Medori (GoodBarber): You can own your app. Can you leave your AI app builder?
  5. Lovable: Plans
  6. Lovable: Plans and credits
  7. Lovable: Credit top-ups
  8. Lovable: Out of credits
  9. Lovable: FAQ
  10. Bolt: Pricing
  11. Bolt: Expo integration
  12. Expo: Pricing
  13. Expo: Expo Build
  14. Capacitor: Environment setup
  15. Supabase: Pricing
  16. Rork: Pricing
  17. Rork: FAQ
  18. Newly: Pricing
  19. Draftbit: Pricing
  20. FlutterFlow: Pricing
  21. Adalo: Pricing
  22. Thunkable: Pricing
  23. GoodBarber: Pricing
  24. Apple: Apple Developer Program enrollment
  25. Apple: App Store Small Business Program
  26. Apple: Auto-renewable subscriptions
  27. Apple: App Review Guidelines (3.1.3(e))
  28. Apple: Buy Mac mini (US store)
  29. Apple: iOS 26 SDK requirement
  30. Google Play: Registration fee
  31. Google Play: Service fees
  32. Google Play: Testing requirements for new personal accounts
  33. Android: Target API level requirements